Educated as a 3D animation technology in Colombia, in the last 3 years I have specialized as a modeler and artist of Rigger, forming part of several interesting animation projects, produced nationally and internationally.
Rigging artist, in charge of rigging for platform as an unreal engine.
Creation of bipedal rigging, creatures, props, etc.
Creation of automatic and functional scripts.
modeller and Rigger Artist
In charge of directing the modeling of hard surfaces, rigging quadruped characters, vehicles, accessories and bipedalism.
delivery of subprojects.
SODA MONKEY A SHAWNA MILLS PRODUCTION
rigger artist, in charge of performing unique rigs and script to optimize time as well as the field of rigging and animation